Listener.h
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1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
5 //
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22 //
24 
25 #ifndef SFML_LISTENER_H
26 #define SFML_LISTENER_H
27 
29 // Headers
31 #include <SFML/Audio/Export.h>
32 #include <SFML/System/Vector3.h>
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120 #endif // SFML_LISTENER_H
3-component vector of floats
Definition: Vector3.h:38
CSFML_AUDIO_API sfVector3f sfListener_getPosition()
Get the current position of the listener in the scene.
CSFML_AUDIO_API void sfListener_setDirection(sfVector3f direction)
Set the orientation of the forward vector in the scene.
CSFML_AUDIO_API void sfListener_setUpVector(sfVector3f upVector)
Set the upward vector of the listener in the scene.
#define CSFML_AUDIO_API
Definition: Audio/Export.h:43
CSFML_AUDIO_API void sfListener_setGlobalVolume(float volume)
Change the global volume of all the sounds and musics.
CSFML_AUDIO_API sfVector3f sfListener_getDirection()
Get the current forward vector of the listener in the scene.
CSFML_AUDIO_API void sfListener_setPosition(sfVector3f position)
Set the position of the listener in the scene.
CSFML_AUDIO_API float sfListener_getGlobalVolume(void)
Get the current value of the global volume.
CSFML_AUDIO_API sfVector3f sfListener_getUpVector()
Get the current upward vector of the listener in the scene.